Mtg shroud5/16/2023 ![]() Given Shroud has a more general "can't" than Hexproof, Hexproof is essentially redundant. In this case, the effect directing something something to happen is the spell or ability that would have you chose targets, and the effect preventing it from happening is Shroud and/or Hexproof (rule 101.2 is necessary for Shroud and Hexproof to work as abilities without causing endless rules headache). When a rule or effect allows or directs something to happen, and another effect states that it can’t happen, the “can’t” effect takes precedence. While not strictly necessary to answer this question, one of the philosophically relevant core rules of Magic is that "can't" abilities take precedence:ġ01.2. ![]() There currently exist abilities that interact with just Hexproof and not Shroud, such as Glaring Spotlight, but these don't matter for this discussion because Hexproof is the less restrictive of the two abilities. To save the future, journey back to The Brothers’ War, a brutal clash of mechanical armies from Magic’s storied past. While the ability shroud prevents a creature from being targeted from any spells. To my knowledge, there are not currently any such abilities. When it comes to defensive abilities, its pretty difficult to top hexproof. If Arcane Lighthouse only removed Shroud, there would be a difference. The exception would be if an ability existed that interacted with Shroud (or permanents with Shroud) but not Hexproof (or permanents with Hexproof). ![]() Covert Operative already can't be blocked at baseline adding additional reasons it can't be blocked does nothing extra. It is the equivalent of adding Fear ("can't be blocked except by black or artifact creatures") to Covert Operative ("can't be blocked"). In both of these cases, Hexproof only does things Shroud is already doing. Thus, there are only two cases to consider:Ī spell or ability controlled by your opponent: blocked by both shroud and hexproof.Ī spell or ability controlled by a player that is not your opponent (such as yourself or your teammate): blocked by shroud. "Spells and abilities your opponents control" (the restriction of Hexproof) are also "spells and abilities" (the restriction of Shroud). “Shroud” means “This permanent or player can’t be the target of spells or abilities.” This is because Shroud is a more restrictive form of Hexproof:ħ02.11b “Hexproof” on a permanent means “This permanent can’t be the target of spells or abilities your opponents control.”ħ02.18a Shroud is a static ability. ![]() No extra charge.Having Shroud and Hexproof is currently the equivalent of having just shroud. If played in sleeve it will last for ages.ĥ)We can send you the textbox attached in a Hard perfect fit sleeve if you want it, just ask for it. Thats whats included in the price.ģ)The sleeve is mandatory because the foil material is sensitive and it may come off if misstreated or violently shuffled with other cards. We print the art in a very thin foil adhesive material and place it on top of the original card leaving only the name bar untouched so you know its an original card.Ģ)We already have the card, you are paying for the original card and the alter's work. The card is an original NON-FOIL Liesa and the alter is permanent.ġ-Did you paint over the original card with your original design?Ģ-Do I send you the card and you do it or do you already have one to do?Ĥ-I cant tell if this is foil or not.which is it?ġ)We commission artists for all the arts we use, we manufacture the tokens and make the alters with those arts. The card has layers of foil adhesives with the new art. You will receive the altered original NON-FOIL Liesa ![]()
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